Resume

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David Alarcon

3D Character Artist
Santa Ana, CA (714)356-0631
alarcon3d@gmail.com http://3dalarcon.blogspot.com/


Experiance 
3D Character Artist | Neko Productions November 2016 - June 2017
  • Sculpted high poly characters for cinematic animation.
  • Worked on Avengers Academy and was responsible for creating stylized characters from modeling and creating LOD’s to painting and making the textures for the characters to rigging and adjusting the characters to the rig.

Modeled Props | Daybreak Games
Modeled and textured game quality weapons pro bono with a high and low poly level of detail for Player Studio to use in Everquest 2.        

Software Skills
Windows/Mac                ZBrush                         Autodesk Maya                         
Adobe Photoshop          Autodesk 3D Studio Max       Unreal Engine

Skills
  • Well-versed in various 3D program platforms.
  • Highly capable in digital sculpting.
  • Model high quality 3D assets from concept to finish.
  • Create memory efficient assets from low polygonal to high polygonal assets.
  • Ability to create high quality lighting in 3D platforms.

Education

Animsquad                                                                                            2016    
                                                                                     
The Art Institute of California-Orange County                                                2011
Bachelor of Science in Game Art & Design.

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